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  • "Digital Circus"
    I had a great time at the "Digital Circus" at Blindern in Oslo yesterday, "VJ'ed" on the main screen with Euphoria, hooked up with DanceJockey and did a bit of collab on the performance, although…
    Published in Intrinsic's R&D Read more...
  • FreeFrame DepthCam Plugins (!)
    Updated: One new plugin attached, and updated tutorial 2012.01.08: ..working on an FFGL version of the new user-detecting plugin too, FYI :)     I've played around more with the Xbox Kinect and FreeFrame plugins:…
    Published in Intrinsic's R&D Read more...
  • What Is FreeFrame?
    About - From Freeframe.org FreeFrame provides a framework for developing video effects plugins and hosts on Windows, Linux and Mac OSX. Sample code is provided which compiles in Delphi, MSVC, GCC, Project Builder and Kylix.…
    Published in FreeFrame FAQ Read more...
  • FreeFrame Software (Hosts)
    A few applications that support the FreeFrame plugin standard, with links to more info about their FreeFrame support:   Modul8 (info from forum)   Isadora (FreeFrames in Isadora)   Salvation & SalvationMX   VJamm3   Resolume…
    Published in FreeFrame FAQ Read more...
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  • FreeFrame DepthCam Plugins (!)
    Written by Intrinsic

    Updated: One new plugin attached, and updated tutorial

    2012.01.08: ..working on an FFGL version of the new user-detecting plugin too, FYI :)

     

     

    I've played around more with the Xbox Kinect and FreeFrame plugins: free download

    These are PC ONLY, and only an FF1.0 CPU version of this newly attached one for now, I'll see what I can do later with FFGL version, and if anyone want to *give* me a Mac I might make a Mac version, otherwise it will have to wait till I get a new Mac I'm afraid :S

    The plugins use the OpenNI library internally to get the depth image in real time from (in theory any PrimeSense/OpenNI module) the Kinect controller, on PC.

    The FFGL Plugin loads as a source plugin in Resolume Avenue and other software that has FFGL support. Here is a tutorial how to (try, no 100% promises it will work for you) get it up and running (in full article) and there is a FFCPU version too (FF1.0).

     

    This is a free download (attachment/link at bottom of article), as a little contribution to the community :)

    Published in Intrinsic's R&D Read more...
  • R&D: Morphological Antialiasing
    Written by Intrinsic

    I've long thought that there must be a way to accomplish a post-rendering antialiasing (removing of jagged edges) on videoframes, and from time to time I have been searching for this, I recently found this research paper by Alexander Reshetov at Intel Labs on MLAA (Morphological Antialiasing), implementations for CPU and GPU are out there and it is pretty neat!

    Antialiasing/smoothing of edges might be nice for VJing since output is large scale w/projector, still as mentioned underneath, there is a performance hit on CPU processing with this one, nevertheless I decided to make another FREE FreeFrame 1.0/CPU plugin (attached at bottom of full article) for MLAA processing. I will look into making a GPU version sometime too, and might add an FFGL to the download, sorry to say this one is also PC Only, due to proprietary tech not implemented by me, I've just integrated it into a FreeFrame plugin basically, with some parameter control, ++. I am hoping to add some free releases for Mac too, it will come. (more in full article).

     

    Published in Intrinsic's R&D Read more...
  • Alien Organics - A Drawing In Progress
    Written by Intrinsic

    I posted a video on Vimeo showing some drawing sessions at 12.5x speed, you can see more of my drawings at AlienOrganics.net. It was a fun experiment to record it with webcam, so I will likely be uploading more of these later!

    Published in Alien Organics Read more...

 
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Latest Edits
  • IntrinsicFX @ Vimeo

    Samples of IntrinsicFX FreeFrames and more can be found at Vimeo and Youtube, check IntrinsicFX FreeFrames (specifically for IntrinsicFX FreeFrames)…


    Edited 24/01/2012 - 01:44

  • Theme Tutorials

    Tutorial Links updated semiregularly. DISCLAIMER: I have no control over these links more than testing them from time to time to…


    Edited 12/01/2012 - 01:25

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