- Progress Notes
- OpenNI FreeFrames II
- OpenNI FreeFrames
- "Digital Circus"
- WIP: New Plugin Database
- R&D: Morphological Antialiasing
- Darkzone - Awakening
- WIP: New Plugins for IntrinsicFX 2.6
- Inferno FreeFrameGL R&D
- Zebra Imaging 3D Prints
2013.02.28 Quick update:
- OpenNI plugins (PC) 2nd batch released now here, more to come later!
- IntrinsicFX commercial plugins (Mac & PC) are 25% off until new releases are ready, plans are near summer, maybe sooner.
- Finally I've invested in a MacbookPro for xplat dev! A needed upgrade from the Mac Mini G4 which was kindly sent me from Pete Warden during the FreeFrame format's infancy.
- Some FFGL plugins under development, and a few ideas worked further on.
- 2nd test PC running, as said I might install Linux on it or another pc, as FX working for Linux too would be cool.
- Working now and then on site updates, more content, new FAQ/Support area++, viewing on tablets/phones is slow but will be assessed later.
- Planning better shop presentation with more demos, and articles with demos and ideas/tips&tricks of multi fx use.
- More free downloads too will come!
All this of course takes time, and I've had other things to take care of. Still at it though! So VJFX.com will keep on going, in varied tempo but progressing.
Take care & stay tuned! =)
MORE Kinect (OpenNI) FreeFrame plugins: Free downloads!
New: depth image, user detection, user colorization, partial shadow removal (my attempt), background / detected depth separate, inverse depth.
2013.04.20: Updated NEW DOWNLOAD with some addittion in tutorial, also I am working on OpenNI2.x versions, ++.
Xbox Kinect (OpenNI) FreeFrame plugins: Free download!
Detects users + FF1.0 and FFGL version for use with the XBox Kinect controller PC/Windows Only.
I made these plugins as a little contribution to the community, more to come!
I had a great time at the "Digital Circus" at Blindern in Oslo yesterday, "VJ'ed" on the main screen with Euphoria, hooked up with DanceJockey and did a bit of collab on the performance, although not many knew I was doing what was on that screen all day :) 6 live cam feeds, a kinect and lots of fun with Freeframe video effect plugins. Maybe one of the nicest things was seeing the joy of kids looking into one of the effect-twitched cams when I told them they were on the big screen, I sat in a corner of the tent :) All together a very nice experience, and meeting some talented new acquaintances.
Full plugin and parameter list with descriptions for each parameter can now be downloaded: link at bottom of the article found by clicking here.
Check the WIP of plugin & parameter display in the VJFX Shop, not 100% finished/decided but testing some jQuery implementations.
2011-05-03 - Phase 1 Complete!
Finally new database design for plugin info is complete! 15 Python scripts written for automation, 1201 parameters and 200 plugins (yay!) now processed into .csv and imported into database! Next up is online presentation from new plugin and parameter data, php+sql :)
It has taken weeks, but from now the good part: on any coming updates/releases it will take seconds to replace the full database with up-to-date info on any changes and additions (and more). Everything is now automatically extracted using scripts, from comment constructs in the actual source code, where everything is added/changed during the actual implementation. And finally all 480+ missing descriptions have been written and added too.
Hope is to get it all online soon (still need to implement php/mysql presentation changes) and then focus on fixes, additions, and new development! These tools will also enable construction of other formats for downloadable documentation, like .CSV and .XML etc.
I've long thought that there must be a way to accomplish a post-rendering antialiasing (removing of jagged edges) on videoframes, and from time to time I have been searching for this, I recently found this research paper by Alexander Reshetov at Intel Labs on MLAA (Morphological Antialiasing), implementations for CPU and GPU are out there and it is pretty neat!
Antialiasing/smoothing of edges might be nice for VJing since output is large scale w/projector, still as mentioned underneath, there is a performance hit on CPU processing with this one, nevertheless I decided to make another FREE FreeFrame 1.0/CPU plugin (attached at bottom of full article) for MLAA processing. I will look into making a GPU version sometime too, and might add an FFGL to the download, sorry to say this one is also PC Only, due to proprietary tech not implemented by me, I've just integrated it into a FreeFrame plugin basically, with some parameter control, ++. I am hoping to add some free releases for Mac too, it will come. (more in full article).
- IscMLAA1.zip (Downloaded 708 times)
All models are either generated or modified by code realtime, and all movement done with code, synced to music manually by hand.
At the time I was heavily into using Macromedia Director (now Adobe Director) and Shockwave 3D. This is a bit dated browser plugin technology now, BUT it is still developing, and there are current rumors Director 12 might be able to generate content/games to run on iPad2 and iOS, rumors! but exciting!?
Working on upcoming release of IntrinsicFX 2.6, with some new additions:
The IscFeedbackRGB1 lets you separately control feedback of the red, green and blue colorchannel, and with the use of f.ex. IscHuealizer1 you can get 3 feedback effects from it, else it is a wild color chaos :) Might add a colorize optional parameter for it..
Also WIP is the IscIntelliTile1, changes & extension based on IscASCII1 which in this plugin supports 1 or 2 inputs, using the 2nd input (or a copy of the 1 input) after being chopped to "tiles" and indexed based on a sum of brightness in each tile, and used to show pixels from the input 1, controls are (fttb) : number of input tiles in x and y, max input tiles x and y (will influence first parameters), number of output tiles in x and y, and a parameter to control how (often) new tiles are stored in the buffer, fadeable as in feedback (WIP).
Update 30.12.2012: This FFGL development has been ongoing in smaller intervals but finally in 2013 I'll get a few of these released, working on them right now.
Video in article: R&D: Kinect + OpenNI + PrimeSense(Kinect mod), depth image through my iInferno FreeFrameGL plugin (running in my VJ app Euphoria).