Inferno FreeFrameGL R&DWritten by Intrinsic
Update 30.12.2012: This FFGL development has been ongoing in smaller intervals but finally in 2013 I'll get a few of these released, working on them right now.
Video in article: R&D: Kinect + OpenNI + PrimeSense(Kinect mod), depth image through my iInferno FreeFrameGL plugin (running in my VJ app Euphoria).
Skip to 00:39 for the fire effect
R&D: Kinect + OpenNI + PrimeSense(Kinect mod), depth image through my iInferno FreeFrameGL plugin (running in my VJ app Euphoria) nearing completion. I just figured out this one isn't showing the full brightness fire, so I might upload another soonish, WIP on a number of things :)
VJFX.com / community.freeframe.org
Music: "Ambitude" - unreleased/unfinished TripStep track I worked on a couple of years ago, 50+ modules in Reason, a cable-mess hehe.
I've been working on the FreeFrameGL version of Inferno; similar tech but a total rewrite, using 4+ shaders with multipass option for smoother playback, ++, it got 64 (!) parameters, and this is R&D not ready yet, a lot of hours spent on it though, so here is a glimpse of it in action: