About - From Freeframe.org
FreeFrame provides a framework for developing video effects plugins and hosts on Windows, Linux and Mac OSX. Sample code is provided which compiles in Delphi, MSVC, GCC, Project Builder and Kylix.
The plugins are initially intended for use in VJ ('Visual Jockey') applications. The project was initiated by developers from VJamm, Resolume and EffecTV. Some great plugins have been written. Freeframe support is now available in a large number of video applications.
We decided to set up FreeFrame because after extensive research we were not able to find a video effects plugin system that satisfied the following criteria:
Open - i.e.. not governed by a commercial organisation. We want to bring together a large number of media applications here, so independence of the format is important for developers to be confident in putting in the work needed to support the format. Openness should also encourage plugin developers in their involvement. We have been very happy with the enthusiasm
CrossPlatform & CrossCompiler - Many formats use object interfaces and other compiler / platform specific interfaces which prevent those formats from reaching the widest audience, and thus stifle collaboration between developers.
Standardised - The plugin system features heavily standardised interface structures designed to facilitate the implementation of the standard in the widest possible variety of applications. eg. standard ieee 32bit floats running from 0-1 for the plugins parameters
Technical independence - Many of the plugin formats we looked at were only really designed for use with their native host app. FreeFrame intends to address the many considerations of technical independence of the plugin .dll/.so from the host app that are required for a robust format suitable for a wide range of existing host applications.
Well, since I got the new shop online I've been waiting with re-enabling the Inside-Us-All FreeFramePack 2.0 since the download was too big (limits imposed by the online shop system), but it was brought to my attention that it is in 2 files and the limit is for each file, not a total, so I've enabled it again here, for those looking for it. A very popular freeframe (FF1.0/FFCPU) Legacy pack from Dave Green (I resell it for him here).
Please Note: Make sure your host application supports FreeFrame 1.0 CPU based plugins, a few hosts (as f.ex. Resolume) does only support FFGL but there are many supporting CPU processsing too, and this legacy pack is all CPU based.
Again a couple new plugins added, but focus has been mainly on expanding functionality on the Blobs & Tentacles pack and the other new additions from 2.5. Also some has been done with the Feedback plugins, more to explore with new parameters and the new FeedbackRGB1. More info here!
All packs/bundles available @ Intrinsic's Shop.
2013.02.28 Quick update:
- OpenNI plugins (PC) 2nd batch released now here, more to come later!
- IntrinsicFX commercial plugins (Mac & PC) are 25% off until new releases are ready, plans are near summer, maybe sooner.
- Finally I've invested in a MacbookPro for xplat dev! A needed upgrade from the Mac Mini G4 which was kindly sent me from Pete Warden during the FreeFrame format's infancy.
- Some FFGL plugins under development, and a few ideas worked further on.
- 2nd test PC running, as said I might install Linux on it or another pc, as FX working for Linux too would be cool.
- Working now and then on site updates, more content, new FAQ/Support area++, viewing on tablets/phones is slow but will be assessed later.
- Planning better shop presentation with more demos, and articles with demos and ideas/tips&tricks of multi fx use.
- More free downloads too will come!
All this of course takes time, and I've had other things to take care of. Still at it though! So VJFX.com will keep on going, in varied tempo but progressing.
Take care & stay tuned! =)
MORE Kinect (OpenNI) FreeFrame plugins: Free downloads!
New: depth image, user detection, user colorization, partial shadow removal (my attempt), background / detected depth separate, inverse depth.
2013.04.20: Updated NEW DOWNLOAD with some addittion in tutorial, also I am working on OpenNI2.x versions, ++.
Update 30.12.2012: This FFGL development has been ongoing in smaller intervals but finally in 2013 I'll get a few of these released, working on them right now.
Video in article: R&D: Kinect + OpenNI + PrimeSense(Kinect mod), depth image through my iInferno FreeFrameGL plugin (running in my VJ app Euphoria).
Now available again! Inside-Us-All varied set of some great plugins. The set of effects have grown popular in the vj scene, and its well deserved. The Mac versions is in a dmg/pkg with 3 different install-options: modul8, isadora and quartz composer. A zip file with just the plugins and the library files separate is available as an option for use in other apps.
Effect plugins that makes a very dynamic "feed" stream of pixels from video input. Using a technique optimized over long time, for making pixels "feed" from the screen. These can be quite hypnotic to watch. Different lookup tables are used for different styles.
Assorted effects. Some experimental luma zooming. Some fast blur effects, SineWaves that wave the video, some with a twist, and separate processing of colors, and the LumaZoom effects zoom only the, you guessed it, luma! Quite cool effect when used together with blur first then the LumaZooms. And not to forget the classic twirl effect.
Keying, and blending by alpha (transparency); this pack gives an assortment of modes to achieve matte/blending, often used to combine main elements onto backdrops, or making interesting combinations. These are 2-input filters that modifies the transparency of one input, and then draws it onto the other, making the other shine through in different ways.
Source-plugins! Enter a playfield of blobs and tentacles: Isc3DParticles draw tentacly rays of light that can be rotated in 3D, kindof like mini controllable lightsynths. Produce an "inside-body" like atmosphere with the IscBlobMass and MetaBlobs, then go on to explore and control bright dot's of light with IscWhiteDots, and the IscFlowPaint which make a painterly output to use as anything from masks to content by itself, or in combination with filterplugins to create a very varied live output.